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<?php
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class ColorGradient
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{
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public $pct;
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public $color;
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public static function RGB2HSV($R, $G, $B) // RGB values: 0-255, 0-255, 0-255
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{ // HSV values: 0-360, 0-100, 0-100
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// Convert the RGB byte-values to percentages
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$R = ($R / 255);
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$G = ($G / 255);
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$B = ($B / 255);
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// Calculate a few basic values, the maximum value of R,G,B, the
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// minimum value, and the difference of the two (chroma).
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$maxRGB = max($R, $G, $B);
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$minRGB = min($R, $G, $B);
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$chroma = $maxRGB - $minRGB;
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// Value (also called Brightness) is the easiest component to calculate,
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// and is simply the highest value among the R,G,B components.
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// We multiply by 100 to turn the decimal into a readable percent value.
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$computedV = 100 * $maxRGB;
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// Special case if hueless (equal parts RGB make black, white, or grays)
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// Note that Hue is technically undefined when chroma is zero, as
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// attempting to calculate it would cause division by zero (see
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// below), so most applications simply substitute a Hue of zero.
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// Saturation will always be zero in this case, see below for details.
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if ($chroma == 0)
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return array(0, 0, $computedV);
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// Saturation is also simple to compute, and is simply the chroma
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// over the Value (or Brightness)
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// Again, multiplied by 100 to get a percentage.
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$computedS = 100 * ($chroma / $maxRGB);
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// Calculate Hue component
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// Hue is calculated on the "chromacity plane", which is represented
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// as a 2D hexagon, divided into six 60-degree sectors. We calculate
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// the bisecting angle as a value 0 <= x < 6, that represents which
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// portion of which sector the line falls on.
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if ($R == $minRGB)
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$h = 3 - (($G - $B) / $chroma);
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elseif ($B == $minRGB)
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$h = 1 - (($R - $G) / $chroma);
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else // $G == $minRGB
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$h = 5 - (($B - $R) / $chroma);
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// After we have the sector position, we multiply it by the size of
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// each sector's arc (60 degrees) to obtain the angle in degrees.
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$computedH = 60 * $h;
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return array($computedH, $computedS, $computedV);
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}
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public static function HSV2RGB($h, $s, $v)
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{
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$s /= 256.0;
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if ($s == 0.0) return array($v,$v,$v);
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$h /= (256.0 / 6.0);
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$i = floor($h);
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$f = $h - $i;
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$p = (integer)($v * (1.0 - $s));
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$q = (integer)($v * (1.0 - $s * $f));
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$t = (integer)($v * (1.0 - $s * (1.0 - $f)));
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switch($i) {
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case 0: return array($v,$t,$p);
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case 1: return array($q,$v,$p);
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case 2: return array($p,$v,$t);
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case 3: return array($p,$q,$v);
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case 4: return array($t,$p,$v);
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default: return array($v,$p,$q);
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}
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}
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public static function gradient($from_color, $to_color, $graduations = 10)
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{
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$graduations--;
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$startcol = str_replace("#", "", $from_color);
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$endcol = str_replace("#", "", $to_color);
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$RedOrigin = hexdec(substr($startcol, 0, 2));
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$GrnOrigin = hexdec(substr($startcol, 2, 2));
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$BluOrigin = hexdec(substr($startcol, 4, 2));
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if ($graduations >= 2) { // for at least 3 colors
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$GradientSizeRed = (hexdec(substr($endcol, 0, 2)) - $RedOrigin) / $graduations; //Graduation Size Red
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$GradientSizeGrn = (hexdec(substr($endcol, 2, 2)) - $GrnOrigin) / $graduations;
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$GradientSizeBlu = (hexdec(substr($endcol, 4, 2)) - $BluOrigin) / $graduations;
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for ($i = 0; $i <= $graduations; $i++) {
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$RetVal[$i] = strtoupper("#" . str_pad(dechex($RedOrigin + ($GradientSizeRed * $i)), 2, '0', STR_PAD_LEFT) .
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str_pad(dechex($GrnOrigin + ($GradientSizeGrn * $i)), 2, '0', STR_PAD_LEFT) .
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str_pad(dechex($BluOrigin + ($GradientSizeBlu * $i)), 2, '0', STR_PAD_LEFT));
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}
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} elseif ($graduations == 1) { // exactlly 2 colors
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$RetVal[] = $from_color;
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$RetVal[] = $to_color;
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} else { // one color
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$RetVal[] = $from_color;
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}
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return $RetVal;
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}
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public static function hex2rgb($hex) { return sscanf($hex, "#%02x%02x%02x"); }
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// ---
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// --- Local fonctions
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// ---
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public static function rgb2hex($rgb) {
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$hex = "#";
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$hex .= str_pad(dechex($rgb[0]), 2, "0", STR_PAD_LEFT);
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$hex .= str_pad(dechex($rgb[1]), 2, "0", STR_PAD_LEFT);
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$hex .= str_pad(dechex($rgb[2]), 2, "0", STR_PAD_LEFT);
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return $hex; // returns the hex value including the number sign (#)
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}
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}
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class Plot
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{
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private $aCoords;
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function __construct(&$aCoords)
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{
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$this->aCoords = &$aCoords;
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}
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public function drawLine($vImage, $vColor, $iPosX = 0, $imaxX = false)
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{
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$maxX = $imaxX;
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if ($imaxX === false) $maxX = imagesx($vImage);
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reset($this->aCoords);
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list($iPrevX, $iPrevY) = each($this->aCoords);
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while (list ($x, $y) = each($this->aCoords))
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{
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$laCouleur = null;
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if (!is_array($vColor)) $laCouleur = $vColor;
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else
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{
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$s = count($vColor) - 1;
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$laCouleur = $vColor[$s]->color;
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$pct = $x / $maxX;
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while(($s>0)&&($pct < $vColor[$s]->pct))
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{
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$s -= 1;
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$laCouleur = $vColor[$s]->color;
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}
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}
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imageline($vImage, round($iPrevX), round($iPrevY), round($x), round($y), $laCouleur);
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$iPrevX = $x;
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$iPrevY = $y;
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}
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}
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public function drawDots($vImage, $vColor, $iPosX = 0, $iPosY = false, $iDotSize = 1) {
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if ($iPosY === false)
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$iPosY = imagesy($vImage);
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$vBorderColor = imagecolorallocate($vImage, 0, 0, 0);
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foreach ($this->aCoords as $x => $y) {
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imagefilledellipse($vImage, $iPosX + round($x), $iPosY - round($y), $iDotSize, $iDotSize, $vColor);
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imageellipse($vImage, $iPosX + round($x), $iPosY - round($y), $iDotSize, $iDotSize, $vBorderColor);
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}
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}
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public function drawAxis($vImage, $vColor, $iPosX = 0, $iPosY = false) {
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if ($iPosY === false) $iPosY = imagesy($vImage);
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$vImageWidth = imagesx($vImage);
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imageline($vImage, $iPosX, $iPosY, $iPosX, 0, $vColor);
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imageline($vImage, $iPosX, $iPosY, $vImageWidth, $iPosY, $vColor);
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imagefilledpolygon($vImage, array($iPosX, 0, $iPosX - 3, 5, $iPosX + 3, 5), 3, $vColor);
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imagefilledpolygon($vImage, array($vImageWidth, $iPosY, $vImageWidth - 5, $iPosY - 3, $vImageWidth - 5, $iPosY + 3), 3, $vColor);
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}
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}
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class CubicSplines
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{
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protected $aCoords;
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protected $aCrdX;
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protected $aCrdY;
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protected $aSplines = array();
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protected $iMinX;
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protected $iMaxX;
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protected $iStep;
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protected function prepareCoords(&$aCoords, $iStep, $iMinX = -1, $iMaxX = -1) {
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$this->aCrdX = array();
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$this->aCrdY = array();
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$this->aCoords = array();
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ksort($aCoords);
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foreach ($aCoords as $x => $y) {
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$this->aCrdX[] = $x;
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$this->aCrdY[] = $y;
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}
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$this->iMinX = $iMinX;
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$this->iMaxX = $iMaxX;
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if ($this->iMinX == -1)
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$this->iMinX = min($this->aCrdX);
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if ($this->iMaxX == -1)
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$this->iMaxX = max($this->aCrdX);
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$this->iStep = $iStep;
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}
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public function setInitCoords(&$aCoords, $iStep = 1, $iMinX = -1, $iMaxX = -1) {
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$this->aSplines = array();
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if (count($aCoords) < 4) {
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return false;
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}
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$this->prepareCoords($aCoords, $iStep, $iMinX, $iMaxX);
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$this->buildSpline($this->aCrdX, $this->aCrdY, count($this->aCrdX));
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}
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public function processCoords() {
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for ($x = $this->iMinX; $x <= $this->iMaxX; $x += $this->iStep) {
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$this->aCoords[$x] = $this->funcInterp($x);
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}
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return $this->aCoords;
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}
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private function buildSpline($x, $y, $n) {
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for ($i = 0; $i < $n; ++$i) {
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$this->aSplines[$i]['x'] = $x[$i];
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$this->aSplines[$i]['a'] = $y[$i];
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}
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$this->aSplines[0]['c'] = $this->aSplines[$n - 1]['c'] = 0;
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$alpha[0] = $beta[0] = 0;
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for ($i = 1; $i < $n - 1; ++$i) {
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$h_i = $x[$i] - $x[$i - 1];
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$h_i1 = $x[$i + 1] - $x[$i];
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$A = $h_i;
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$C = 2.0 * ($h_i + $h_i1);
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$B = $h_i1;
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$F = 6.0 * (($y[$i + 1] - $y[$i]) / $h_i1 - ($y[$i] - $y[$i - 1]) / $h_i);
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$z = ($A * $alpha[$i - 1] + $C);
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$alpha[$i] = - $B / $z;
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$beta[$i] = ($F - $A * $beta[$i - 1]) / $z;
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}
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for ($i = $n - 2; $i > 0; --$i) {
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$this->aSplines[$i]['c'] = $alpha[$i] * $this->aSplines[$i + 1]['c'] + $beta[$i];
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}
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for ($i = $n - 1; $i > 0; --$i) {
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$h_i = $x[$i] - $x[$i - 1];
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$this->aSplines[$i]['d'] = ($this->aSplines[$i]['c'] - $this->aSplines[$i - 1]['c']) / $h_i;
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$this->aSplines[$i]['b'] = $h_i * (2.0 * $this->aSplines[$i]['c'] + $this->aSplines[$i - 1]['c']) / 6.0 + ($y[$i] - $y[$i - 1]) / $h_i;
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}
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}
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private function funcInterp($x) {
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$n = count($this->aSplines);
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if ($x <= $this->aSplines[0]['x']) {
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$s = $this->aSplines[1];
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} else {
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if ($x >= $this->aSplines[$n - 1]['x']) {
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$s = $this->aSplines[$n - 1];
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} else {
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$i = 0;
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$j = $n - 1;
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while ($i + 1 < $j) {
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$k = $i + ($j - $i) / 2;
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if ($x <= $this->aSplines[$k]['x']) {
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$j = $k;
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} else {
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$i = $k;
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}
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}
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$s = $this->aSplines[$j];
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}
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}
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$dx = ($x - $s['x']);
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return $s['a'] + ($s['b'] + ($s['c'] / 2.0 + $s['d'] * $dx / 6.0) * $dx) * $dx;
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}
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}
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class topisto_spline
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{
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public static function DefaultDrawBlock($the_block, $vImage, $x, $y, $graph_width, $graph_height, $type=1)
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{
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topisto_spline::DrawBlock($the_block, $vImage, $x, $y, $graph_width, $graph_height, 3.5, 1, $type);
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topisto_spline::DrawBlock($the_block, $vImage, $x, $y, $graph_width, $graph_height, 5, 30, $type);
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}
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//
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// modes
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// - 0 : une droite de couleur uniforme
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// - 1 : une droite en dégradé de couleur
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// - 2 : une spline en dégradé de couleur passant les valeurs du hash de la transaction
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// - 3 : la spline dessinée en 2 est atténuée à gauche et amplifiée à droite
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// - 3.5 : idem mode 3, mais avec de la transparence
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// - 4 : $iterations splines oscillants autour de la spline dessinée en 2
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// - 4.5 : les splines sont desssinées en transparence
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//
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public static function DrawBlock($the_block, $vImage, $x, $y, $graph_width, $graph_height, $mode, $iterations, $type=1)
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{
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$somme = 0;
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$min =-1;
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$max = 0;
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$data = blockchain::getTransactionData($the_block, $type);
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$local_iterations = $iterations;
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$n_data = count($data);
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$vBgColor = imagecolorallocate($vImage, 10, 10, 10);
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imagefilledrectangle($vImage, $x, $y, $x+$graph_width, $y+$graph_height, $vBgColor);
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// Calcul des min max
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foreach($data as $v)
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{
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if ($v['value'] > $max) $max = $v['value'];
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if (($v['value'] < $min)||($min == -1)) $min = $v['value'];
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$somme += $v['value'];
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}
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if ($min == $max) $max = $min + 1;
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if ($somme == 0) return;
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// ---
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// --- On se limite à 40 000 traits
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// --- Pour des questions de performance
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// ---
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while(($n_data * $local_iterations)>40000) $local_iterations--;
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$vColor = array();
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// Gestion de la transparence
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$alpha = 125;
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if ($mode < 4.5) $alpha = 0;
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if ($mode == 3.5) $alpha = 100;
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// On choisit des couleurs au hasard
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$hex_val = array(
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ColorGradient::rgb2hex([rand(0,255),rand(0,255),rand(0,255)]),
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ColorGradient::rgb2hex([rand(0,255),rand(0,255),rand(0,255)]),
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ColorGradient::rgb2hex([rand(0,255),rand(0,255),rand(0,255)])
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);
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// dan sla moitié des cas, on s'en tient au "dégradé de feu"
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if (rand(0,100) > 50) $hex_val = array('#D2691E', '#FF8C00', '#EEEEEE');
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$rgbval = ColorGradient::hex2rgb($hex_val[0]);
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$n = 0;
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$vColor[$n] = new ColorGradient();
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$vColor[$n]->pct = 0;
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$vColor[$n]->color = imagecolorallocatealpha($vImage, $rgbval[0], $rgbval[1], $rgbval[2], $alpha);
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$n += 1;
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$vColor[$n] = new ColorGradient();
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$vColor[$n]->pct = 0.1;
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$vColor[$n]->color = imagecolorallocatealpha($vImage, $rgbval[0], $rgbval[1], $rgbval[2], $alpha);
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if ($mode > 0)
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{
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$gradient = ColorGradient::gradient($hex_val[0], $hex_val[1], 60);
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for($i=0;$i<60;$i++)
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{
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$rgbval = ColorGradient::hex2rgb($gradient[$i]);
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$n += 1;
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$vColor[$n] = new ColorGradient();
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$vColor[$n]->pct = (10+$i) / 100.0;
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$vColor[$n]->color = imagecolorallocatealpha($vImage, $rgbval[0], $rgbval[1], $rgbval[2], $alpha);
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}
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$gradient = ColorGradient::gradient($hex_val[1], $hex_val[2],30);
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for($i=0;$i<30;$i++)
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{
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$rgbval = ColorGradient::hex2rgb($gradient[$i]);
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$n += 1;
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$vColor[$n] = new ColorGradient();
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$vColor[$n]->pct = (70+$i) / 100.0;
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|
$vColor[$n]->color = imagecolorallocatealpha($vImage, $rgbval[0], $rgbval[1], $rgbval[2], $alpha);
|
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|
}
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|
}
|
|
|
|
|
|
//////////
|
|
|
$oCurve = new CubicSplines();
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|
|
|
|
|
$marge_x = 10;
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|
|
$marge_y = 20;
|
|
|
|
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|
$coef = ($graph_height - (2*$marge_y)) / $somme;
|
|
|
$dx = $graph_width;
|
|
|
if ($mode > 0) $dx = round($dx / (TX_HASH_LEN+1));
|
|
|
|
|
|
//$limite_x = $x + ($graph_width - $marge_x);
|
|
|
$limite_x = $x + $graph_width - $marge_x;
|
|
|
|
|
|
$h0 = 0;
|
|
|
$hauteur = $y + $marge_y;
|
|
|
$special_draw = (count($data) == 1);
|
|
|
|
|
|
foreach($data as $transaction)
|
|
|
{
|
|
|
//
|
|
|
// La nouvelle hauteur : cumule des montants de transaction
|
|
|
//
|
|
|
$hauteur += $coef * $transaction['value'];
|
|
|
|
|
|
//
|
|
|
// Cas des blocks qui n'ont qu'une seule transaction
|
|
|
//
|
|
|
if ($special_draw) $hauteur = $y + ($graph_height / 2);
|
|
|
|
|
|
//
|
|
|
// Ne pas tracer 2 lignes à la même hauteur
|
|
|
//
|
|
|
if ((floor($hauteur)-$h0)<2) continue;
|
|
|
$h0 = floor($hauteur);
|
|
|
|
|
|
//
|
|
|
// On va faire des itérations sur la transaction courante.
|
|
|
// A chaque itération, on va s'appuyer sur le hash de la transaction
|
|
|
// mais en introduisant du bruit.
|
|
|
// On va donc statistiquement tracer une courbe représentant le hash
|
|
|
//
|
|
|
for($j=0;$j<$local_iterations;$j++)
|
|
|
{
|
|
|
//
|
|
|
// On recommence en début de ligne
|
|
|
//
|
|
|
$x0 = $x + $marge_x;
|
|
|
|
|
|
//
|
|
|
// La première partie est une ligne droite
|
|
|
//
|
|
|
imageline($vImage, $x0, $h0, $x0+$dx, $h0, $vColor[0]->color);
|
|
|
$x0 += $dx;
|
|
|
|
|
|
//
|
|
|
// Le mode 0 consiste à tracer une droite de couleur uniforme
|
|
|
//
|
|
|
if (($mode == 0)||($x0 >= $limite_x)) continue;
|
|
|
|
|
|
$aCoords = array();
|
|
|
$facteur = 1;
|
|
|
|
|
|
if ($mode > 2) $facteur = 0.04;
|
|
|
|
|
|
//
|
|
|
// On découpe la ligne en fonction du nombre de DIGIT
|
|
|
// dans le hash des transactions
|
|
|
//
|
|
|
$aCoords[$x0] = $h0;
|
|
|
for ($i = 0; $i < (TX_HASH_LEN-1); $i++)
|
|
|
{
|
|
|
$y0 = $h0;
|
|
|
if ($mode > 1)
|
|
|
{
|
|
|
$y0 += (hexdec($transaction['hash'][$i]) - 8) * $facteur;
|
|
|
$valeur = rand(-16, 16) * $facteur;
|
|
|
if ($mode > 2) $facteur += 0.02;
|
|
|
if ($mode > 3) $y0 += $valeur;
|
|
|
}
|
|
|
$x0 += $dx;
|
|
|
$aCoords[$x0] = $y0;
|
|
|
}
|
|
|
if ($oCurve)
|
|
|
{
|
|
|
$oCurve->setInitCoords($aCoords);
|
|
|
$r = $oCurve->processCoords();
|
|
|
if ($r)
|
|
|
{
|
|
|
$curveGraph = new Plot($r);
|
|
|
$curveGraph->drawLine($vImage, $vColor, $x0, $limite_x);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
?>
|