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<?php
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use codeagent\treemap\Treemap;
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use codeagent\treemap\presenter\ImagePresenter;
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use codeagent\treemap\presenter\NodeInfo;
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use codeagent\treemap\Gradient;
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function rgb2hex($rgb)
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{
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return "#0203FF";
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}
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class topisto_veraMolnar
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{
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public static function DrawBlock($the_block, $vImage, $parametres)
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{
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$type = 1;
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if (isset($parametres['x'])) $x = $parametres['x'];
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if (isset($parametres['y'])) $y = $parametres['y'];
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if (isset($parametres['width'])) $width = $parametres['width'];
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if (isset($parametres['height'])) $height = $parametres['height'];
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if (isset($parametres['methode'])) $mode = $parametres['methode'];
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if (isset($parametres['type'])) $type = $parametres['type'];
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if (isset($parametres['font_color'])) $vFgColor = $parametres['font_color'];
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if (isset($parametres['background_color'])) $vBgColor = $parametres['background_color'];
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if (isset($parametres['font_RGB'])) $vFgRGB = $parametres['font_RGB'];
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if (isset($parametres['background_RGB'])) $vBgRGB = $parametres['background_RGB'];
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$min =-1;
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$max = 0;
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$data = blockchain::getTransactionData($the_block, $type);
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// Inverser foreground et Background
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imagefilledrectangle($vImage, $x, $y, $x+$width, $y+$height, $vFgColor);
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$vFgColor = imagecolorallocatealpha($vImage, $vBgRGB[0], $vBgRGB[1], $vBgRGB[2], 125);
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//$vBgColor = imagecolorallocate($vImage, 10, 10, 10);
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//imagefilledrectangle($vImage, $x, $y, $x+$width, $y+$height, $vBgColor);
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// Calcul des min max
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foreach($data as $v)
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{
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if ($v['value'] > $max) $max = $v['value'];
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if (($v['value'] < $min)||($min == -1)) $min = $v['value'];
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}
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if ($min == $max) $max = $min + 1;
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$treemap = new Treemap($data, $width, $height);
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$map = $treemap->getMap();
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$mm = count($map);
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$mmax = $mm - 30;
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foreach($map as $tx)
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{
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$x1 = $x + $tx['_rectangle']->left;
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$y1 = $y + $tx['_rectangle']->top;
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if (($tx['_rectangle']->height < 2)&&($tx['_rectangle']->width < 2))
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{
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imagesetpixel($vImage, $x1, $y1, $vFgColor);
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} else {
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$x2 = $x1;
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$y2 = $y1 + $tx['_rectangle']->height;
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// if ($y2 >= ($height-$bandeau)) $y2 = ($height - $bandeau) - 1;
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$x3 = $x1 + $tx['_rectangle']->width;
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$y3 = $y2;
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$x4 = $x3;
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$y4 = $y1;
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// ----
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$w = floor($tx['_rectangle']->width / 4);
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$h = floor($tx['_rectangle']->height / 4);
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$ww = floor(200*($mm/$mmax));
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$ww = floor(($h * $w)*0.8);
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if ($ww < 1) $ww = 1;
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for($i=0;$i<$ww;$i++)
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{
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$x1_1 = $x1 + floor($w*( rand(0, 100) / 100));
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$y1_1 = $y1 + floor($h*( rand(0, 100) / 100));
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$x2_1 = $x2 + floor($w*( rand(0, 100) / 100));
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$y2_1 = $y2 - floor($h*( rand(0, 100) / 100));
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$x3_1 = $x3 - floor($w*( rand(0, 100) / 100));
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$y3_1 = $y3 - floor($h*( rand(0, 100) / 100));
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$x4_1 = $x4 - floor($w*( rand(0, 100) / 100));
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$y4_1 = $y4 + floor($h*( rand(0, 100) / 100));
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imageline($vImage, $x1_1, $y1_1, $x2_1, $y2_1, $vFgColor);
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imageline($vImage, $x2_1, $y2_1, $x3_1, $y3_1, $vFgColor);
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imageline($vImage, $x3_1, $y3_1, $x4_1, $y4_1, $vFgColor);
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imageline($vImage, $x4_1, $y4_1, $x1_1, $y1_1, $vFgColor);
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}
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}
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$mm -= 1;
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}
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}
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}
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?>
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